Frostline

Sunfire Castle

The castle battle that decides who rules the state. It’s fought during the SvS battle phase.

TL;DR Hold the Castle for 2.5 hours straight or have the longest total hold. Contest the four turrets, because enemy-held turrets grind down whoever holds the Castle.

When
SvS battle day, 12:00–17:00 UTC
Length
Up to 5 hours
Win
2.5 h continuous hold
Prize
State President

Win condition

Hold the Castle for 2.5 consecutive hours, or finish with the longest total occupation if nobody reaches that mark.

Rules

Fought during the SvS battle phase, 12:00–17:00 UTC, in the state that lost the prep phase.

Hold the Castle for 2.5 consecutive hours to win outright. If an enemy captures it, even briefly, the timer resets. If nobody reaches 2.5 hours, the longest total occupation wins.

Only one march per player can be in or attacking the Castle. Entering the Alert Zone drops your shield.

A patch in October 2025 shortened these from 6 hours / 3 hours, so older guides are out of date.

Turrets & scoring

There are four turrets around the Castle. A turret held by the other side attacks whoever holds the Castle, and it hits harder the longer it’s held.

Holding the Castle or a turret earns SvS points: 1 point per 1,000 Power every 60 seconds.

Kills and losses only score against players within ±3 Furnace levels, and higher-tier troop kills are worth more.

The presidency

The winning alliance’s R5 appoints the State President. If they don’t choose within the time limit, the R5 becomes President automatically.

The President’s skills (such as construction and training buffs) matter for the next SvS prep days.

Strategy

  • Assign roles: fighters, rally leaders, reinforcers and support.
  • Holders: keep reinforcements constant and retake turrets so they stop chipping your garrison.
  • Attackers: chain rallies from strong leaders to break the hold and reset the 2.5-hour timer.
  • Weaker players should shield before the Castle fight. The event doesn’t end when the Castle does.