🚩Alliance Battles
Recurring alliance events. Most are about coordination and attendance more than raw power. Each one has its own in-depth page.
TL;DR Register on time, show up, follow your rally leads, and remember that Foundry Battle troops recover afterwards, so fight hard there.
🛡️At a glance
| Event | When | Format | Who can join |
|---|
| Bear Hunt | About every 2 days | 30-min rally event vs the bear | ~46 h in the alliance |
| Crazy Joe | Weekly | 20 waves of defense | Furnace 7+ |
| Foundry Battle | About every 2 weeks | 1-hour alliance vs alliance | Top-20 alliances |
| Alliance Championship | Weekly | 5 auto-battle rounds, 3 lanes | Furnace 10+ |
| Fortress & Stronghold | Weekly in an 8-week season | Hold buildings for 30 min | R4/R5 register |
| Canyon Clash | Monthly | 60-min, 3-alliance battle | Top-20 alliances, Furnace 16+ |
| Sunfire Castle | Each SvS | Up to 5 h castle fight | Your whole state |
Cadence and rules vary by state age and patch. Check the in-game calendar for your state.
In-depth guides
- 30-minute rally event. The trap recharges about every 47.5 hours.
- Joiners: Jessie, Jasser or Jeronimo in slot 1.
- Marksman-heavy troops: 10/10/80 once you have Gen 7+ heroes.
Full guide →- 20 waves. Waves 10 and 20 hit the Alliance HQ.
- Stay online for the elite waves (7, 14, 17).
- Defend Infantry-heavy. Reinforcing earns half points.
Full guide →- ~6 days of vote, register and match, then a 1-hour battle against one alliance.
- The most Arsenal Points wins. The Imperial Foundry is the big prize.
- No permanent losses: troops recover afterwards.
Full guide →- Weekly auto-battle: register one march, no need to be online.
- 3 lanes per round; win 2 of 3 to take it. Five rounds.
- Furnace 10+, and at least 10 alliance members must register.
Full guide →- Weekly within an 8-week season; battles on Fridays.
- Control a building for 30+ minutes to take it.
- Fortresses pay better rewards than Strongholds.
Full guide →- Monthly 3-alliance battle: 60 minutes on Thursday.
- Fuel powers every move. Save some for the Citadel.
- Up to 2 legions of 30 combatants + 10 substitutes.
Full guide →- Up to 5 hours on SvS battle day, in the state that lost prep.
- Hold 2.5 hours straight to win; otherwise the longest total hold wins.
- Enemy-held turrets attack whoever holds the Castle.
Full guide →