Also called State of Power: five themed prep days against another state, then a 12-hour war on Saturday.
TL;DR Stockpile for weeks, spend each item on the day it scores most, keep resources for healing, and shield up on battle day unless you’re fighting.
Cycle
About every 4 weeks
Prep
Mon 00:00 – Sat 10:00 UTC
Battle
Sat 10:00 – 22:00 UTC
Cross states
Furnace 16+
🗓️Timeline (UTC)
Phase
When
What happens
Matchmaking
Sat – Sun
Your opponent is revealed on day 2.
Preparation
Mon 00:00 – Sat 10:00
5 scoring days. Day 5 (Power Boost) runs about 34 hours. The winning state gets a Healing and Enlistment Office buff for battle.
Battle
Sat 10:00 – 22:00
Cross-state teleports 10:00–12:00, then the Sunfire Castle fight from 12:00.
Field Triage
Sat 22:00 – Mon 23:59
About 50 hours to recover dead troops.
🧮Prep days: what scores most
Day
Theme
Top scorers (points)
1
City Construction
Refined FC 30,000 · Fire Crystal 2,000 · FC Shard 1,000 · Charm score +1 70 · 1 min of any speedup 30
2
Basic Skills Up (research)
Refined FC 30,000 · Lucky Wheel spin 8,000 · Expert Sigil 6,000 · Mythic shard 3,040 · Fire Crystal 2,000 · Epic shard 1,220 · FC Shard 1,000 · 1 min of any speedup 30 · gathering 2 per 1,000 meat or wood, 200 coal or 50 iron
Mithril 144,000 · Widget 8,000 · Essence Stone 4,000 · Charm score +1 70 · troop promotion and training (promotion scores more)
5
Power Boost
Mithril 144,000 · Refined FC 30,000 · Advanced Wild Mark 15,000 · Widget 8,000 · Essence Stone 4,000 · Fire Crystal 2,000 · Common Wild Mark 1,150 · 1 min of any speedup 30 · pet advancement score +1 50 · Chief Gear score +1 36
Community-sourced values from WoS Tools, not official. Point values and even the day order can change between seasons, so check the event panel on Monday. Enter your stockpile in the SvS prep calculator to see your points per day.
📦Prep tips
Start stockpiling 1–3 weeks ahead: speedups, Fire Crystals, shards, Mithril, stamina and Lucky Wheel spins.
Enter your stockpile in the SvS prep calculator to see what each day is worth and where each item scores most.
Day 1: start your longest Fire Crystal upgrades. They only need to start that day, not finish.
Day 2: gathering scores when marches return, so send them the evening before.
Day 3: stock Chief Stamina beforehand, hunt the highest beast you can beat, and turn on rally auto-join for Polar Terrors.
Day 4: promoting troops scores better than training new ones. Start big training batches on day 2 or 3 so they finish on day 4.
Wait for the President’s buffs (e.g. Mercantilism +10% construction, Mobilize +30% training) before spending.
Don’t spend everything. Keep resources to heal during the battle.
⚔️Battle day
You need Furnace 16+ to cross states, and you get 3 free Cross-State Teleports.
Starting an attack or joining a rally drops your shield, and you can’t reshield for about 30 minutes. Reinforcing doesn’t drop it.
Shield up whenever you aren’t actively fighting, and keep it up until the battle phase ends, not just the Castle fight.
Kills and losses only score against players within ±3 Furnace levels. In rallies, the captain’s level counts.
Don’t solo-attack organised players; rally instead, and don’t chase targets across the map.
🩹Field Triage recovery
Source
Recovery
Base
30% of dead troops
Rebirth Tomes (from allies)
+1% each, up to +50%
Revival Potions
+1% each, up to +10%
Maximum
90%
A state-wide +20% healing speed buff runs throughout Field Triage.