Frostline

Chief Charms

Gems slotted into your Chief Gear, three per piece, that add Lethality and Health for that piece’s troop type.

TL;DR Level charms evenly up to 11 (the usual free-to-play stopping point), focus your main troop type, and use the material exchange once a charm reaches 11.

Unlocks
Furnace 25
Slots
3 per gear piece (18 total)
Stats
Lethality + Health
Max level
18 (guides vary)

Bonus by level (per charm)

LevelLethality & Health
1+9%
5+25%
11+55%
16+100%
18+118%

Per one community wiki (WoS Tools). Sub-levels from level 4 let you upgrade in smaller, cheaper steps.

Cumulative cost

TargetCharm GuidesCharm DesignsCharm Secrets
One charm to Lv.112,0252,700—
One charm to Lv.187,1006,910575
All 18 charms to Lv.18127,800124,38010,350

Per WoS Tools. Guides disagree on when Secrets are first needed: from sub-level 11.1, or from level 12.

Materials & exchange

  • Charm Guides and Charm Designs are used at every level. Charm Secrets (older guides call them Jewel Secrets) are needed past level 11.
  • Once any charm reaches level 11, the material exchange opens: 2 Guides ↔ 1 Design, and 40 Guides or 40 Designs → 1 Secret.
  • Sources: Frostfire Mine, Sunfire Castle and other castle battles, events, alliance activities and event shops.
  • The Giant Elk pet’s skill also turns up Charm Designs. See Pets.

Strategy

  • Charms follow the gear piece: Jacket and Pants for Infantry, Helmet and Watch for Lancers, Ring and Cane for Marksmen. Start with your main troop type.
  • Level 11 is the common stopping point for free-to-play players. Beyond it, costs climb steeply and Secrets come in.
  • Each charm score point is worth 70 points on SvS prep days, so save upgrades for them. Sub-levels count too.