# Chief Charms

Source page: https://wos.sheet.guide/en/guides/gear/charms  
Last checked: 17 Oct 2026  
Unofficial fan site, not affiliated with Century Games. Numbers, unlock days and event rules change with patches and differ between states; treat them as rules of thumb and confirm in-game.

Part of: [Chief Gear, Charms & Pets](https://wos.sheet.guide/en/guides/gear.md)

Gems slotted into your Chief Gear, three per piece, that add Lethality and Health for that piece’s troop type.

**TL;DR:** Level charms evenly up to **11** (the usual free-to-play stopping point), focus your main troop type, and use the material exchange once a charm reaches 11.

## Key facts

- **Unlocks:** Furnace 25
- **Slots:** 3 per gear piece (18 total)
- **Stats:** Lethality + Health
- **Max level:** 18 (guides vary)

## Bonus by level (per charm)

| Level | Lethality & Health |
| --- | --- |
| 1 | +9% |
| 5 | +25% |
| 11 | +55% |
| 16 | +100% |
| 18 | +118% |

Note: Per one community wiki (WoS Tools). Sub-levels from level 4 let you upgrade in smaller, cheaper steps.

## Cumulative cost

| Target | Charm Guides | Charm Designs | Charm Secrets |
| --- | --- | --- | --- |
| One charm to Lv.11 | 2,025 | 2,700 | — |
| One charm to Lv.18 | 7,100 | 6,910 | 575 |
| All 18 charms to Lv.18 | 127,800 | 124,380 | 10,350 |

Note: Per WoS Tools. Guides disagree on when Secrets are first needed: from sub-level 11.1, or from level 12.

## Materials & exchange

- **Charm Guides** and **Charm Designs** are used at every level. **Charm Secrets** (older guides call them Jewel Secrets) are needed past level 11.
- Once any charm reaches **level 11**, the material exchange opens: 2 Guides ↔ 1 Design, and 40 Guides or 40 Designs → 1 Secret.
- Sources: Frostfire Mine, [Sunfire Castle](https://wos.sheet.guide/guides/battles/sunfire-castle.md) and other castle battles, events, alliance activities and event shops.
- The **Giant Elk** pet’s skill also turns up Charm Designs. See [Pets](https://wos.sheet.guide/guides/gear/pets.md).

## Strategy

- Charms follow the gear piece: Jacket and Pants for Infantry, Helmet and Watch for Lancers, Ring and Cane for Marksmen. Start with your main troop type.
- Level **11** is the common stopping point for free-to-play players. Beyond it, costs climb steeply and Secrets come in.
- Each charm score point is worth **70 points** on [SvS](https://wos.sheet.guide/guides/events/state-vs-state.md) prep days, so save upgrades for them. Sub-levels count too.

## Related

- [Chief Gear](https://wos.sheet.guide/en/guides/gear/chief-gear.md)
- [Pets](https://wos.sheet.guide/en/guides/gear/pets.md)
- [State vs State (SvS)](https://wos.sheet.guide/en/guides/events/state-vs-state.md)
