# Crazy Joe

Source page: https://wos.sheet.guide/en/guides/battles/crazy-joe  
Last checked: 17 Oct 2026  
Unofficial fan site, not affiliated with Century Games. Numbers, unlock days and event rules change with patches and differ between states; treat them as rules of thumb and confirm in-game.

Part of: [Alliance Battles](https://wos.sheet.guide/en/guides/battles.md)

Twenty waves of bandits hit your alliance’s cities and HQ. It’s a defense event that rewards being online and reinforcing well.

**TL;DR:** Stay online for the elite waves, defend Infantry-heavy, send strong players to the HQ for waves 10 and 20, and spread reinforcements instead of piling into one city.

## Key facts

- **When:** Weekly (often Tue & Thu in event weeks)
- **Length:** 20 waves, about 40 minutes
- **Started by:** R4 / R5
- **Eligibility:** Furnace 7+

## Wave map

| Waves | Target | What to do |
| --- | --- | --- |
| 1–6, 8–9, 11–13, 15–16, 18–19 | Every member’s city | Defend at home, about 90 / 10 / 0 (Inf / Lan / MM). |
| 7, 14, 17 | Online members only | Elite waves worth about double points. Be logged in. |
| 10 | Alliance HQ | Send strong players. One guide suggests 30% Infantry / 70% Lancers. |
| 20 | Alliance HQ | Enemy damage spikes. One guide suggests 60% Infantry / 40% Lancers. |

Note: Per community wikis. One guide lists only waves 7 and 14 as online-focused. Waves 17–19 together are reported as about 31% of all available points.

## Scoring & rewards

Kills defending **your own city** earn full points. Kills made while **reinforcing** a teammate earn about **50%**.

R4/R5 set the **difficulty** before it starts (one wiki lists 21 levels). Higher difficulty means more points and bigger rewards.

Rewards arrive the **next day at 12:00 UTC**, based on state-wide ranking. They include Chief Gear materials (Polishing Solution, Hardened Alloy, Design Plans) and speedups.

## Rules worth knowing

**Shields don’t work** during Crazy Joe. You never lose resources, only troops.

A city that’s **breached twice** stops being attacked, but its owner can still score by reinforcing others.

Don’t move garrisoned troops until the event ends.

## Strategy

- Defend **Infantry first, Lancers second**. Marksmen add little here.
- Before it starts, **reinforce online teammates**, but don’t overcrowd one city: reinforcement points are shared by contribution.
- Keep your strongest defense at home and put **defensive heroes** (Sergey, Patrick) in your garrison.
- Send strong players to the HQ for **waves 10 and 20** with the troop mix your R4/R5 announce. Leaders can release them after wave 10.
- Push the **highest difficulty** your alliance can handle, and review results before raising it.

## Related

- [Bear Hunt](https://wos.sheet.guide/en/guides/battles/bear-hunt.md)
- [Troops & Formations](https://wos.sheet.guide/en/guides/troops.md)
- [Heroes](https://wos.sheet.guide/en/guides/heroes.md)
