# Bear Hunt

Source page: https://wos.sheet.guide/en/guides/battles/bear-hunt  
Last checked: 17 Oct 2026  
Unofficial fan site, not affiliated with Century Games. Numbers, unlock days and event rules change with patches and differ between states; treat them as rules of thumb and confirm in-game.

Part of: [Alliance Battles](https://wos.sheet.guide/en/guides/battles.md)

The alliance’s recurring rally event against the Raging Bear. It’s pure damage, with no defense to worry about.

**TL;DR:** Join every rally with **Jessie** (or Jasser/Jeronimo) in your first slot, send your best troops Marksman-heavy, and keep marches cycling for the full 30 minutes.

## Key facts

- **When:** About every 2 days
- **Length:** 30 minutes
- **Started by:** R4 / R5
- **Eligibility:** ~46 h in the alliance

## How it works

Alliance **R4/R5** members open the hunt at the alliance’s **Hunting Trap**. It then runs for **30 minutes**. The trap recharges about every **47.5 hours**, so most alliances run it every other day.

You usually need to have been in the alliance for about **46 hours** to take part. Switching alliances right before a hunt can lock you out.

Rewards scale with **damage dealt**. They include Essence Stones, used for Mythic hero gear Mastery Forging. The bear isn’t a player march, so you don’t need a defensive formation — everything goes into damage.

## Rally leader setups by hero generation

| Your heroes | Captain trio | Troops (Inf / Lan / MM) |
| --- | --- | --- |
| Gen 1 | Jeronimo + Molly + Bahiti | 30 / 30 / 40 |
| Gen 3 | Jeronimo + your best Lancer and Marksman | 10 / 20 / 70 |
| Gen 7–8 | Jeronimo + Mia + Bradley (F2P: Hector + Mia + Bradley) | 10 / 10 / 80 |
| Gen 9+ | Jeronimo + Mia + Bradley, Blanchette or Rufus | 10 / 10 / 80 (some go 1 / 1 / 98) |

Note: Community starting points. Hero stars, gear and widgets can change which lineup does best, so compare battle reports.

## Joining rallies

Only your **first hero’s first expedition skill** counts when you join. **Jessie** (Stand of Arms), **Jasser** (Tactical Genius) and **Jeronimo** (Lone Wolf) each add up to **+25% troop damage** at max skill level.

Jessie is usually the easiest to build, so most joiners use her. Only a handful of joiner skills apply per rally, and higher levels win — a maxed joiner skill matters more than stars.

## Getting more damage

- Upgrade the **Bear Trap** with Explosive Arrowheads. Each level adds damage against the bear, up to **+25% at level 5**.
- Rally leaders should be the players with the **highest deployment capacity**.
- Launch new rallies constantly (one guide suggests every ~30 seconds) and join promptly so no march sits idle.
- Send your **highest-tier troops**. Damage counts per march, so join as many rallies as you can.

## Related

- [Heroes](https://wos.sheet.guide/en/guides/heroes.md)
- [Troops & Formations](https://wos.sheet.guide/en/guides/troops.md)
- [Crazy Joe](https://wos.sheet.guide/en/guides/battles/crazy-joe.md)
